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Unity 2018.3 beta: Get early access now

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In July, we launched Unity 2018.2, which improved the performance of both the Lightweight Render Pipeline (LWRP) and the High Definition Render Pipeline (HDRP) to help you achieve high-end visual quality. The release also included multiple improvements to the Shader Graph, which now supports both pipelines, as well as several new features for mobile, 2D […]

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Al parecer me leyeron la mente y expusieron el color/temperatura de la luz para en built-in renderer.

El terrain se ve algo mejor, la herramientas y el nuevo sistema de layers está mucho mejor que el sistema anterior, supuestamente ahora es mucho más oriendo al GPU.


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