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[Unity3D.com Blog] FBX Exporter and round-tripping between Autodesk 3ds Max, Autodesk Maya and Unity

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Last year, we unveiled the Unity FBX Exporter, giving creators the ability to round-trip scenes between Autodesk 3ds Max or Autodesk Maya and Unity. On the heels of today’s announcement of our deeper collaboration with Autodesk, we want to share some exciting details of how we’re building significant interoperability between Unity and multiple Autodesk tools […]

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