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[Unity3D.com Blog] Upgrading VFX in the FPS Sample with Visual Effect Graph

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Last year, at Unite LA, we unveiled our FPS Sample project and Visual Effect Graph. FPS Sample is aimed to show developers how to set up a first-person shooter. The first release came with effects made using Particle System, the current production-ready solution for particles. Afterward, we upgraded all the visual effects to use the […]

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