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[Unity3D.com Blog] Cuphead developer’s tips to optimize for Nintendo Switch

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The hand-drawn, 2D indie darling Cuphead just released to Nintendo Switch. We talked with Studio MDHR engineer Adam Winkels to learn about the team’s approach to optimizing for the platform and he shares his advice for developers in today’s blog. “Bringing Cuphead to Nintendo Switch was a very smooth endeavor. Much of the game worked […]

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