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[Jackson Dunstan] Use the Right Type for the CPU

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The Unity.Mathematics package documentation has a curious statement: “Note that currently, for an optimal usage of this library, it is recommended to use SIMD 4 wide types (float4, int4, bool4…)” Today we’ll explore why we should consider using float4, not float3, after years of using Vector3. Let’s try using both float3 and float4 with a […]

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