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[Unity3D.com Blog] GPU Lightmapper: A Technical Deep Dive

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The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide quick feedback on any changes that you make to the lighting in your project. In 2018.3 we introduced a preview of the GPU version of the Progressive Lightmapper. Now we’re heading […]

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