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[Jackson Dunstan] How IL2CPP Calls Burst

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Ever wonder how code compiled with IL2CPP can call code compiled by Burst? Today we’ll dive into the details and find out! The test Let’s set up a tiny script so we have something to inspect the output of. Here’s a trivial Burst-compiled job and a C# function that runs it: using UnityEngine; using Unity.Jobs; […]

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