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[Jackson Dunstan] Assertions in Burst

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Assertions are an incredibly handy tool, but do they work in Burst-compiled jobs? Today we’ll find out! Unity Assert Let’s start by trying to use the assertion system provided by Unity in the UnityEngine.Assertions namespace: [BurstCompile] struct UnityAssertJob : IJob { public int A;   public void Execute() { Assert.IsTrue(A != 0); } } Opening […]

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